Subscribe to Our Newsletter    

Trap & Skeet

Glossary

Skeet:
Shooting position-Standing with any part of both feet within the boundaries of the shooting station.

Gun position-Any position which is comfortable to the shooter.

"NO BIRD"-Any target thrown for which no score is recorded.

Interference-Any circumstance beyond the shooter's control which unduly affects his opportunity to break any particular target. The sun shall not be considered as interference.

Regular target-A regular target is one that (a) appears within one second after the shooters call (b) passes through a 3-foot diameter hoop 15 feet above the ground at the target crossing point, and (c) must carry from 55 to 65 yards in still air measured from the trap house.

Irregular target-(a) an unbroken target that has not conformed to the definition of a regular target, (b) two targets thrown simultaneously in singles, (c) target thrown broken. Under no circumstances shall the results of firing upon a broken target be scored.

Regular double-A regular target thrown from each trap house simultaneously.

Irregular double-Either of both targets of a double thrown as irregular.

Proof double-Repeat of a double.

Shooting bounds-Straight out from the traphouses for stations 1 through 7. Between the trap house and the target crossing point for station 8.

Balk-Failure to shoot at a regular target.

Malfunction of gun-Failure of gun to operate or function through no fault of the shooter.

Defective ammunition-Failure of ammunition to fire properly.

"Dead target"-A regular target from which, in the sole judgment of the referee, no visible piece is broken as a result of having been fired upon after being called for by the shooter.

Doubles, first shot, second shot-The first shot shall be the first shot fired. The second shot shall be the second shot fired.

Optional shot-The shot fired after the first 24 shots have been scored dead in any one round (station 8, low house only) or a repeat of the first shot missed.

Skeet squad-A normal skeet squad is composed of 5 shooters. Less than 5 shooters is allowed. For reasons of safety, no more than 6 shooters should be squaded.

Round of skeet-25 shots fired from the 24 positions plus the optional shot. The object being to score the greatest number of dead targets.

Shooting up-The procedure of a late shooter shooting out of turn to catch up with his squad. He will not be permitted to shoot up after the first man in the squad has fired a shot at station two.

Targets only-This term shall apply to shooters who enter an event solely for the purpose of registering targets to obtain initial classification in NSSA.

Scoring-The score in any one round shall be the number of dead targets. An "O" shall be used to designate a lost target. An "X" shall be used to designate a dead target.

Malfunctions-Only two gun malfunctions of any one gun are allowable in the same round. The third and all subsequent malfunctions of the same gun are excessive and scored as lost. However, when more than one person is using the same gun in the same round, each person is permitted two malfunctions. A target shall be repeated for each allowable malfunction.

Guns and loads -
12 gauge and smaller
11/8 oz #9 shot smallest allowed 7 1/2 largest allowed

20 gauge and smaller
7/8 OZ #9 shot smallest allowed 7 1/2 largest allowed

28 gauge and smaller
3/4 OZ #9 shot smallest allowed7 1/2 largest allowed

.410 gauge and smaller
/2 oz #9 smallest allowed 7 1/2 largest allowed

Trap
Shooting position-At all stations, the contestant's feet must be behind the firing mark and he must stand with at least one foot on the imaginary line drawn through the trap and the firing point, or have one foot on each side of the line.

Gun position-Any position which is comfortable to the shooter.

"No target"-Any target thrown for which no score is recorded.

Regular target- In shooting singles the targets shall be thrown (a) between 8 and 12 feet high 10 yards from the trap, (b) shall fly not less than 48 yards nor more than 52 yards in still air, (c) shall appear from the house without a material interval of time, and (d) shall be thrown at some angle between and including a straightaway from station 1 and a straightaway from station 5.

Irregular target-An unbroken target that does not conform to a regular target. Under no circumstance shall the results of firing upon a broken target be scored.

Regular double-In doubles, the recommended method of throwing targets shall be such that a regular right hand target be an approximate straightaway from station 1 and the left hand regular target be an approximate straightaway from station 5. However, no target shall be declared irregular unless it varies more than 25 degrees from these angles.

Irregular double- Either or both targets thrown as irregular targets.

Balk-Failure to shoot at a regular target.

Malfunction of gun-Failure of the gun to function, or work, as it was designed to do, not failure of a shell itself. Malfunction of a gun applies only to a second shot of doubles.

Misfire-Failure of a shell to fire when the primer is struck with the firing pin or when evidence is present that the hammer did fall even though the primer shows no indention.

Dud shell-A shell which lacks a live primer or one in which the primer fires but through failure of the shell or lack of components and which consequently leaves part or all of the charge of shot or wad in the gun. A soft load in which the shot and wad leave the gun barrel is not a dud.

"Dead target"-A regular target that has at least a visible piece broken from it or is completely reduced to dust as a result of being fired upon by the shooter. A dusted target (a target from which there is a puff of dust) but no perceptible piece, is not a broken target.

"Lost target"-A regular target from which in the sole judgment of the referee no visible piece is broken after being called for by the shooter.

There is no optional shot in trap.

Trap squad-A trap squad is normally 5 members. It may be less but never more.

Round of trap-A trap round is 25 shots taken 5 at each of 5 stations. For singles and handicap and a pre-announced number of pairs at each station for doubles.

Scoring-The score in any one round shall be the number of dead targets. A "O" shall be used to designate a lost target and an "X" shall be used to designate a dead target..

Handicap shooting-ATA Handicap system handicaps the shooter by distance from the trap house. Theoretically, shooters' abilities should be reflected in the distance at which they stand. The minimum is 19 yards while the maximum is 27 yards.

Guns and loads-Guns shall be 12 gauge or smaller but no consideration shall be given to the smaller guns. The load shall be no heavier than 3 drams equivalent of powder or 1 1/8 ounces of shot, and a shot size of 7 1/2 or smaller.

Introduction  
Beginning Trap and Skeet 
Shot Gun Information
Shot Gun Hints
 

                
 
Designed by www.dynamicdezyne.com sarl             Privacy Policy