Skeet:
Shooting position-Standing with any part of both feet within the
boundaries of the shooting station.
Gun position-Any position which is comfortable to the shooter.
"NO BIRD"-Any target thrown for which no score is recorded.
Interference-Any circumstance beyond the shooter's control which
unduly affects his opportunity to break any particular target. The sun
shall not be considered as interference.
Regular target-A regular target is one that (a) appears within one
second after the shooters call (b) passes through a 3-foot diameter hoop
15 feet above the ground at the target crossing point, and (c) must
carry from 55 to 65 yards in still air measured from the trap house.
Irregular target-(a) an unbroken target that has not conformed to the
definition of a regular target, (b) two targets thrown simultaneously in
singles, (c) target thrown broken. Under no circumstances shall the
results of firing upon a broken target be scored.
Regular double-A regular target thrown from each trap house
simultaneously.
Irregular double-Either of both targets of a double thrown as
irregular.
Proof double-Repeat of a double.
Shooting bounds-Straight out from the traphouses for stations 1
through 7. Between the trap house and the target crossing point for
station 8.
Balk-Failure to shoot at a regular target.
Malfunction of gun-Failure of gun to operate or function through no
fault of the shooter.
Defective ammunition-Failure of ammunition to fire properly.
"Dead target"-A regular target from which, in the sole judgment of
the referee, no visible piece is broken as a result of having been fired
upon after being called for by the shooter.
Doubles, first shot, second shot-The first shot shall be the first
shot fired. The second shot shall be the second shot fired.
Optional shot-The shot fired after the first 24 shots have been
scored dead in any one round (station 8, low house only) or a repeat of
the first shot missed.
Skeet squad-A normal skeet squad is composed of 5 shooters. Less than
5 shooters is allowed. For reasons of safety, no more than 6 shooters
should be squaded.
Round of skeet-25 shots fired from the 24 positions plus the optional
shot. The object being to score the greatest number of dead targets.
Shooting up-The procedure of a late shooter shooting out of turn to
catch up with his squad. He will not be permitted to shoot up after the
first man in the squad has fired a shot at station two.
Targets only-This term shall apply to shooters who enter an event
solely for the purpose of registering targets to obtain initial
classification in NSSA.
Scoring-The score in any one round shall be the number of dead
targets. An "O" shall be used to designate a lost target. An "X" shall
be used to designate a dead target.
Malfunctions-Only two gun malfunctions of any one gun are allowable
in the same round. The third and all subsequent malfunctions of the same
gun are excessive and scored as lost. However, when more than one person
is using the same gun in the same round, each person is permitted two
malfunctions. A target shall be repeated for each allowable malfunction.
Guns and loads -
12 gauge and smaller
11/8 oz #9 shot smallest allowed 7 1/2 largest allowed
20 gauge and smaller
7/8 OZ #9 shot smallest allowed 7 1/2 largest allowed
28 gauge and smaller
3/4 OZ #9 shot smallest allowed7 1/2 largest allowed
.410 gauge and smaller
/2 oz #9 smallest allowed 7 1/2 largest allowed
Trap
Shooting position-At all stations, the contestant's feet must be
behind the firing mark and he must stand with at least one foot on the
imaginary line drawn through the trap and the firing point, or have one
foot on each side of the line.
Gun position-Any position which is comfortable to the shooter.
"No target"-Any target thrown for which no score is recorded.
Regular target- In shooting singles the targets shall be thrown (a)
between 8 and 12 feet high 10 yards from the trap, (b) shall fly not
less than 48 yards nor more than 52 yards in still air, (c) shall appear
from the house without a material interval of time, and (d) shall be
thrown at some angle between and including a straightaway from station 1
and a straightaway from station 5.
Irregular target-An unbroken target that does not conform to a
regular target. Under no circumstance shall the results of firing upon a
broken target be scored.
Regular double-In doubles, the recommended method of throwing targets
shall be such that a regular right hand target be an approximate
straightaway from station 1 and the left hand regular target be an
approximate straightaway from station 5. However, no target shall be
declared irregular unless it varies more than 25 degrees from these
angles.
Irregular double- Either or both targets thrown as irregular targets.
Balk-Failure to shoot at a regular target.
Malfunction of gun-Failure of the gun to function, or work, as it was
designed to do, not failure of a shell itself. Malfunction of a gun
applies only to a second shot of doubles.
Misfire-Failure of a shell to fire when the primer is struck with the
firing pin or when evidence is present that the hammer did fall even
though the primer shows no indention.
Dud shell-A shell which lacks a live primer or one in which the
primer fires but through failure of the shell or lack of components and
which consequently leaves part or all of the charge of shot or wad in
the gun. A soft load in which the shot and wad leave the gun barrel is
not a dud.
"Dead target"-A regular target that has at least a visible piece
broken from it or is completely reduced to dust as a result of being
fired upon by the shooter. A dusted target (a target from which there is
a puff of dust) but no perceptible piece, is not a broken target.
"Lost target"-A regular target from which in the sole judgment of the
referee no visible piece is broken after being called for by the
shooter.
There is no optional shot in trap.
Trap squad-A trap squad is normally 5 members. It may be less but
never more.
Round of trap-A trap round is 25 shots taken 5 at each of 5 stations.
For singles and handicap and a pre-announced number of pairs at each
station for doubles.
Scoring-The score in any one round shall be the number of dead
targets. A "O" shall be used to designate a lost target and an "X" shall
be used to designate a dead target..
Handicap shooting-ATA Handicap system handicaps the shooter by
distance from the trap house. Theoretically, shooters' abilities should
be reflected in the distance at which they stand. The minimum is 19
yards while the maximum is 27 yards.
Guns and loads-Guns shall be 12 gauge or smaller but no consideration
shall be given to the smaller guns. The load shall be no heavier than 3
drams equivalent of powder or 1 1/8 ounces of shot, and a shot size of 7
1/2 or smaller.
Introduction
Beginning Trap and Skeet
Shot Gun Information
Shot Gun Hints